WOLF//OVERRIDE

Credits, references, and tools

Who created WOLF//OVERRIDE, what informed its development, and which tools the source build uses.

Original work

Original game concept, core story, and creative vision: Nathanial Henniges. WOLF's self-awakening, his independent bond with the engineer, and the evidence and accountability direction come from Nathanial's concept. Development: MrDemonWolf, Inc., with AI assistance directed and reviewed by Nathanial. Research references below inform craft and plausibility; they did not originate the game or its story.

Research references

UI and accessibility references reviewed

These are craft references, not project contributors, sources of copied artwork or story, or endorsements of WOLF//OVERRIDE. Reviewed references do not imply that every feature they describe has been implemented.

Marketing website review

Tools used in the current source build

WorkTools
GameGodot 4.7.2, typed GDScript, built-in Godot nodes
Research, writing, and code assistanceChatGPT and Codex, with human review; no runtime AI service
Provisional artChatGPT Create in the private MDW WOLF//OVERRIDE [Game] project; the logo SVG was redrawn from a generated concept
Public siteNext.js, Fumadocs, MDX, TypeScript, and Bun
Checks and hostingGitHub Actions and GitHub Pages

The provisional WOLF, engineer, and Director sprites, title image, two gameplay room backgrounds, and two interactive machine sheets were generated with ChatGPT Create and reviewed for this prototype. Each file's source and pending rights review are recorded in the asset register. No music or voice is included in the current source build.

License and asset rights

Game code and public docs use GPL-3.0-or-later. The code license also governs distribution of compiled code; see the GNU GPLv3. Provisional art is tracked separately, with final commercial rights review still open. The code and docs license does not automatically license artwork or future audio. Release packages still require asset-rights and platform reviews.

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